VR Minions (Final Pass)
For the final week of working on this project, I mainly focused on finalizing and enhancing the lighting for the environment. I added the transparent cone as needed and the exponential height fog to depict the mood and tone of the scene. I also helped our environmental artist texture some assets, including the weapon rack, guillotine, and axe-throwing board. I also helped implement the sound effects to the scene.
No comments:
Post a Comment