Thursday, November 30, 2023

VR Minions (Final Pass)

 









For the final week of working on this project, I mainly focused on finalizing and enhancing the lighting for the environment. I added the transparent cone as needed and the exponential height fog to depict the mood and tone of the scene. I also helped our environmental artist texture some assets, including the weapon rack, guillotine, and axe-throwing board. I also helped implement the sound effects to the scene.





Thursday, November 16, 2023

VR Minions (4th Pass)

 






Working on the VR project this week, I mainly focused on fixing and improving the lighting for the environment. I added the lightbulb for all the light sources and the transparent cone to depict the spotlights. I also fix the intensity of the ambient light to create more contrast. In addition to the lighting updates, I also helped our environment artist to UV and texture the tubes and wires.




Thursday, November 9, 2023

VR Minions (3rd Pass)

Lighting update 


Model update




This week working on the project, I mainly focused on fixing the lighting critiques given last week. I have lowered the intensity of the lights that looked overexposed and fixed the blurry shadows. I also updated the models based on the critique to make sure that these machines are fit for the minions.

Thursday, November 2, 2023

VR Minions (2nd Pass)

 Poly Reduced Models with Normal Texture Map






Lighting updates



For this week, I worked on the VR project. I reduced the poly count of the props to be game-ready. I also cleaned the UV and textured them in grayscale using Substance Painter. I worked more on the lighting to make sure that the shadows were working and visible as needed.