Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Sunday, July 7, 2024

How to create a long dress in Zbrush and Simulate in Marvelous Designer

Result


Step 1: Create and export a long dress in Zbrush

  • Append a cylinder to your character


  • Adjust the size of the dress by scaling it

  • Create the elastic band using the Zmodeler tool

  • use poly group split to create thin garments

  • Delete the unwanted subtools

  • Go to the side view and mask half of the dress and conver to polygroup

Make sure your seam is aligned 

  • Zremesh your garments to get a better topology for simulation

  • Uv the garment by using uv master by polygroup

You can check your UVs by toggle on the flatten and unflatten botten

  • Export your garments and character separately, make sure to use a lower subdivision for better performance

  • Open Marvelous Designer and import the basemesh


  • Import garments

Step 2: Clean up the garment and simulate it in Marvelous Designer

  • Delete the unnecessary curve points

  • Start sewing the garments together

Be careful not to cross-sew the segments

Adjust the position to sew easily

  • Press the space button to simulate

The result is bad because the width of the elastic band is too big


  • Adjust the with of the elastic band


Change to Fitting simulation and tweak as needed

  • Export simulated dress

Select all the garments

The material maps are not necessary so I did not export them.

Step 3: Clean up the simulated dress in Zbrush

  • Import the meshes

  • Bring back the playgroups by using poly group by UV

* Zremesh with high count to capture all the folds

  • Merage groups to get rid of unwanted seams

  • Add thickness using panel loops

  • Ctrl D to add divisions

Now you have simulated cloth with good topology to sculpt on!


Helpful links:

PDF Download


Thursday, April 11, 2024

Artist Roadmap

1. If you could project out past graduation, what is your overall career goal? 

1. AAA game studio

2. Animation / Film Studio 

3. Theme Park


2. If you could project out into starting your career, what sounds the most appealing to you? 

I like to start as a character artist and gradually develop my skills to be a character TD. I am also interested in lighting and storytelling. I am more intended in developing stylized art, however, I also believe that to push that stylization, having a strong understanding of the realistic anatomy of the character is necessary.


3. What are some of the top companies that you are interested in working for? 

1. Riot: Character development, art style

2. Pixar: Storytelling, Animation

3. EA: It Takes Two