Result
Step 1: Create and export a long dress in Zbrush
Append a cylinder to your character
Adjust the size of the dress by scaling it
Create the elastic band using the Zmodeler tool
use poly group split to create thin garments
Delete the unwanted subtools
Go to the side view and mask half of the dress and conver to polygroup
Make sure your seam is aligned
Zremesh your garments to get a better topology for simulation
Uv the garment by using uv master by polygroup
You can check your UVs by toggle on the flatten and unflatten botten
Export your garments and character separately, make sure to use a lower subdivision for better performance
Open Marvelous Designer and import the basemesh
Import garments
Step 2: Clean up the garment and simulate it in Marvelous Designer
Delete the unnecessary curve points
Start sewing the garments together
Be careful not to cross-sew the segments
Adjust the position to sew easily
Press the space button to simulate
The result is bad because the width of the elastic band is too big
Adjust the with of the elastic band
Change to Fitting simulation and tweak as needed
Export simulated dress
Select all the garments
The material maps are not necessary so I did not export them.
Step 3: Clean up the simulated dress in Zbrush
Import the meshes
Bring back the playgroups by using poly group by UV
* Zremesh with high count to capture all the folds
Merage groups to get rid of unwanted seams
Add thickness using panel loops
Ctrl D to add divisions
Now you have simulated cloth with good topology to sculpt on!
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